TheStoryteller01

Materials for RPG Maker XP/VX/MV, FPS Creator and Neverwinter Nights 2 – WEEKLY UPDATES

Monthly Archives: May 2015

Pirate Sprites 1 for RPG Maker XP

MalePirate01FemalePirate01This is the first of a series of pirate sprites for RPG Maker XP. All sprites will have a male and female version. The sprites are created with RTP media, using the original French version of Fusion Maker by Sebastien Bini and some post editing.

To download simply right-click the pics and use the option “save picture as…”.

All credit for the artwork goes to Enterbrain. Feel free to use them for your RPG Maker projects but please don’t commercially use or redistribute this content without proper crediting Enterbrain and Sebastien Bini.

You can find out everything about Sebastien Bini’s character generator at his own website: Game Character Hub

Pirates & Corsairs NPC Pack for NWN2

Pirates and Corsairs36 NPC blueprints and 6 item blueprints contained in an .erf file which can be imported into any module.

All NPCs in this pack are fully customized regarding armor, appearance, height/weight, skin tone, equipment, feats, voice sets, and local description. They are named p.e Pirate{Female Human Pirate 01}- the text in {} is only seen in the TS for quick reference, ingame this NPC would simply be labelled as ‘Pirate’. Alignment is set to about 75% evil/ 75% chaotic for pirates and 75% evil/ 75% lawful for Corsairs. The faction however is set to defender by default to make it easier viewing the NPCs in a mod before actually using them

All Pirates are Rogue Swashbucklers by default. Weapon focus/specialisation has been added/swapped to the equipped weapons and two-weapon fighting added where needed . The armor is (as always) directly applied in the armor set tab and calculated as natural AC. The CRs are in most cases slightly reduced due to lack of AC. The Pirate Queen is armed with a custom magic weapon (Katana, Att +1, AC +1,CHA +1). All Pirates (including Ship’s Carpenter and Ship’s Cook) are level 3 except for: First Mate and Steersman (4), Pirate Captain and Pirate Queen (5).

The Corsairs are inspired by Guild Wars Nightfall and turned out to get a kind of middle/far east look. They are humans statwise but I used appearances from several races. Opposed to Pirates, Corsairs are strictly organized as a military naval force. They are equipped for land battle rather than for entering ships and use their own ships basically as transports and bases of operation.

The Corsair NPCs have the following stats (AC only takes armor/shields into account, not any modifications based on dex/skills/etc.):
Blackbow — level 2 Ranger (Marksman), AC 1, Shortbow (+2 Might), Kukri
Firethrower — level 3 Ranger (Marksman), AC 1, Shortbow (+2 Might, Fire Arrows), Kukri
Runner — level 3 Fighter (default), AC 3 (+Shield AC 1), Katana
Shieldbearer — level 3 Fighter (Defendert), AC 2 (+Shield AC 3), Katana, Shortbow
Dervish — level 3 Barbarian (Frenzied Berserker), AC 2, two weapons (mixture of Kukri/Kama)
Battlepriest — level 4 Cleric (Battle Priest), AC 2, Kukri
Attendant — level 4 Fighter (default), AC 4, Katana
Infiltrator – level 5 Monk (default), AC 0, Armed with shuriken and bracers that have built-in blades (check the pic). I didn’t use one of the existing monk gloves because they messed up the appearance I wanted so I gave him 16 STR instead to reflect an actual weapon.
Captian — level 5 Figher (default), AC 6, Katana + Kukri

Weapon focus/specialisation has been added/swapped to the appropriate equipped weapons and two-weapon fighting added where needed. The armor is (as always) directly applied in the armor set tab and calculated as natural AC. Adjustment to the CRs have been made based on equipment.

The blueprints open up in the following directories:
Pirat NPCs – Humanoids/Pirates
Corsair NPCs – Humanoids/Corsairs
Weapons – Weapons/Pirate Weapons
Shields – Armor/Corsair Shields

The download includes an .erf file that can be imported into any module, a readme and screenshots with all NPCs for reference: DOWNLOAD

Norse NPC Pack for NWN2

StorytellersNorse5This pack includes 21 Norse NPCs ranging from commoners over warriors to king and  princess.

The NPCs range from LvL 1-7, all NPCs have barbarian levels with some additional levels as fighter, druid or rogue.

The status of a Norse reflects partially in his hairstyle as commoners and young Norse are not allowed to display long hair. Hair is usually not worn open, which is a privilege of the nobility, but as a ponytail or a braid by both genders. Especially those trained to become warriors display longer braids according to their level of training and experience. The youngest fighters are trained as scouts and are known to have a messy hairstyle which allows them to be distinguished from commoners although they are years away from displaying their first pony or braid.

Creature BPs open up in this folder: Creatures/Humanoid/Norse. The NPCs are equipped with regular weapons as shown in the pictures (included in the download), commoners and nobles are equipped with daggers.

There is no actual armor in any slot, the AC according to the appearance has been set in the “natural armor” tab. All BPs include the necessary proficiencies and feats for the equipped weapons/shields and have been tested.

The download includes an .erf file that can be imported into any module, a readme and screenshots with all NPCs for reference. DOWNLOAD

Ringwraith Creature Pack for NWN2

RingwraithsThis pack includes 10 Ringwraiths (=RWs) and 5 Wraithblade magical weapons in an .erf file that can be imported into any module.

Each Ringwraith comes as a *solid* version and an *etheral* version. Apart from different fx_ effects they are identically equipped but have different stats. They are actually equipped with larger cloaks that can be seen in the pictures.

All Ringwraiths are set to undead lvl 3 for solid and undead lvl 4 for their ethereal version with the Wraithking being lvl 5/6. Solid RWs have all weapon and armor skills plus toughness, darkvision, improved initiative and undead skin/hide properties. Etheral RWs have alertness and blind-fight in addition and wraith skin/hide properties. RWs AC ranges from 2-6 for solid RWs and 4-8 for etheral RWs. CRs range goes from 1.80 from a solid Ringwraith to 6.00 for the Etheral Wraithking but might need some additional tweaking.

There is no actual armor in any slot, the AC according to the appearance has been set in the “natural armor” tab. All BPs include the necessary proficiencies and feats for the equipped weapons/shields and have been tested.

All RWs are equiped with “Wraithblades” (black tinted but without a visual cold effect) which are restricted to evil and have additional cold damage:
Wraithblade(Dagger)1d4
Wraith Curved blade (Kama)1d4+1
Wraith Shortblade(Shortsword)1d4+2
Wraith Longblade(longsword)1d4+3
Wraith Greatblade(Bastard Sword)+1d4+4

Creature BP tags follow now the naming convention starting with a c_ and open up in this folder: Undead/Ringwraiths, item BPs open up in this folder: Weapons/Wraithblades

The Download includes an .erf file that can be imported into any module, a readme and screenshots for reference. DOWNLOAD